I just started to try out my 3.1 scenes with the new 3.5 Version.
nice.
After reading the documentation I have a couple of questions:
It says after adding inside_vector the mesh has an inside.
Then it goes on with for example using +z as the direction I state
inside_vector <0, 0, 1>
OK: Here it goes
1. Why would I want to use +z???
3.How does the shape of my mesh influence the direction of the
inside_vector I should use???
principle of that vector and how to chose a vector for a mesh (or if
Help please.
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